![]() ![]() But even in that case try to get the game on sale and don't buy DLCs: it's just plain grind.Ĩ0% PCFun gameplay in a post-apocalyptic and intriguing world, a shameless souls-like game that merges the genre with hack and slash elements and anime art. Still, you can get the game just to scratch that Dark Souls itch you might have. Again, you might argue about blood cores, but I didn't think it was a good mechanic for the reasons above. Overall, Code Vein feels like a very bland and generic DS clone without bringing anything unique to the board. So yep, this proves again that Japanese developers and PC is a bad combination even when they use UE4. And even with 60 fps limit it dropped to 55-57 sometimes when streaming in new data. I have 12900k, 32 GB RAM, 3080Ti, 980 EVO Pro, and the game failed to consistently achieve 120 Moreover, when playing above 100 fps, there are some bugs (like elevators not working). Only a few bosses are actually fun to fight, the rest are absolutely the same as common enemies, just with bigger damage and much more HP. ![]() 90% of adversaries (including bosses) are humanoids with the same attack patterns and weapons, and compared to bestiary of any From Software game this feels absolutely underwhelming. ![]() It also feels the same because the difference between quick and slow mobility (roll) is so miniscule it makes much more sense using heavier armors and weapons and blocking than trying to evade attacks which often are completely unexpected and unpredictable. Again, there's no discovery, no looking for the weapon that suits your playstyle the best, it all feels the same. Besides, all weapons of the same class (one and two hand swords, halberds, bayonettes, and hammers) have the same moveset and differ only visually and a bit in stats. You could argue that Code Vein does this better because you can switch all your stats (blood cores) and abilities (gifts) at any time, completely changing the gameplay experience, but I think it hurts the game, because you just don't feel a connection to your character, can't really make them your own. Cutscenes upon cutscenes after cutscenes, long boring dialogues, and too many characters you couldn't care less about (half of those characters have huge boobs, and it doesn't help the story at all). Do you remember reading item descriptions and talking to all characters in DS just for a glimpse of the game lore, because it was interesting? Au contraire, Code Vein has just the opposite. And visually locations in Code Vein are also quite bland and boring, though anime stylistic makes them a bit livier than your typical gloomy soulsborn game. It doesn't have that intricasy and interconnectiveness of Dark Souls locations (among the clones, only The Surge managed to achieve that to a degree), it doesn't even come close to that. The game so desperately and often uses this one trick that it become really cheap after just a few hours. Actually, for secrets the game uses the same trick over and over again: find a spot to drop below, walk on a ledge or through a tunnel, then get up using ladder and discover a valuable item or purify mist (unveils part of the location on the mini-map). All locations are absolutely huge (so you spend a lot of time simply running around), but pretty much linear (even more so than in Nioh) and don't have a lot of secrets to discover. First of all, exploration and level design. They are about exploration, mystery, character building and accepting the challenge in form of various enemies. You see, soulsborn games are not only about having clunky controls, beating big scary bosses and dying a lot. ![]() 60% PCCode Vein is not a bad game, but it desperately tries to be like Dark Souls, and most certainly fails to do that. ![]()
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