![]() ![]() Added: the BGM framework (collecting sounds) + a super-duper credits section. Changes: fixed camera bug in ridley's room. Changes: bugfixes, changed advancer scripts. Added: bare-bones dialogue system and opening scene (outside the cave, you can't miss it.) Changes: overhauled knockdown system for enemies. Added: combat prototype zergling added to the testing rooms - you can guess which. Changes: played with BGM tracks, designing 'mute' system. Laser shot effects for certain characters, 3 new girls, new skin-tone. Added: New peaceful map added, sharpclaw pit adjacent. Changes: fixes galore, new talk boxes, blah, blah, blah. Added: Rex scene finally added, added some more area one-liners. Changes: little stuff, the bay now has enough not-lag to play some animations properly. Added: "fully operational" NPC added (after the rex scene, you can't miss it.) Changes: tweaked lizards, new jaws and costumes. Added: Arena map extensions done (look inside the jail) nothing much coded, NPCs still to come. Changes: tweaks all around, framerates should be 30 lines of code per frame lighter, stat-tracking added and metroids probably work better than before. check out that stat-tracking and title system! also, goop shot effects added (acid, water, bloodbag and cream/kitty milk/whatever that's dumb? YOU HAVE A GO.) Changes: massive code tweaks to movement, damage, stances and menus. Added: FLIPS and saves (you can work it out) plus, bugfixes and projectiles for new costumes. ![]() Changes: removed another layer of play frames, so things might lag less. Added: new costumes are in, rag item now works. Added: Arena Miniboss added, you should know where to find him. Changes: fixed a million +3 arena bugs. Added: HellGuard added to character menu + a system for boss room camera stuff. Changes: platformer controls (hold jump to go higher, it's about dang time!) enemies dont die after grapples with new stamina system, new pause menu and massive code changes everywhere (if I did it right, you wont even notice) ![]() Added: new costumes, all new expression system, hair colours (only some of them, so far), lip colouring, accessory clothes, character presets, a gallery, an abusive compass item and loads more! skittish next button on pirate taunt B is still at large, ridley finisher still doesnt end right, and I forgot to give yoko a projectile. Changes: hopefully, fixed most of the bugs I said I would. Added: new yoko, new accessory 2 layer, boob sizes, more eyes, HUD choice wheel & working rag item (unlock it after rex scene or use the skip-buttons in the character screen) Changes: reported gallery bugs (hopefully) fixed, removed code locks on aerial dodge, camera zoom should spaz out less & area lag cleanup has started. Added: sneak peak at tifa & new character presets. Changes: new variables added to save file for new costume options, new loli preset character, gallery next button set to brute-force again (real fix coming up later.) and lag should be exactly the same. Added: Two new costumes, Jane-169 and Chosen undead, courtesy of our bestest friend, DarkHedgehog Changes: gallery clean button works on new mess layers and some little bits meant for the next update are still laying around. Changes: activate/taunt were moved to Q, tuned up movement controls (evade should stick less, now) can aim behind you during a power-shot (animation missing, it'll just flip for now) ![]() Added: personality & weapon character settings, personality-based dialogue, endless mode in gallery. Changes: new preset, endless gallery mode shouldn't break the game anymore & ridley hurt rape works again. Added: 5 new characters: Roman & Rikimaru courtesy of Mdgn, Slave & Jack by Illusive Man and Christie by me. Changes: rolling through zones shouldn't have a chance of locking controls anymore, endless gallery mode doesn't stick anymore, re-select menu button for gallery. Added: more/better anims for directional aiming and charge shots, new presets. Changes: finally fixed back button on player capture animations. See at the Creative Corner to see what's been made by others so far.- Added: new characters, new layers and probably heaps more broken stuff Swf and Fla downloads are in the links bellow. Right up to what I'm doing now (that being "Just Peachy"). Oh, I havent been doing nothing for 16 months. I just kept abandoning it to do better or other flash stuff. I kept adding new things all the time so it just kept on getting bigger.Ģ. But I now I realize i'm probably never going to finish it cause of 2 reasons:ġ. And I still love you.Įxplanation: So it took THIS long for a new post, cause I was really trying to finish Bowser's Castle, honest. ![]()
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